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Old Nov 04, 2006, 02:30 AM // 02:30   #21
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Quote:
Originally Posted by Foxx E Cleopatra
Ok Avarre,

I'm fighting one-on-one scrimmage battles against a warrior.

I have with me:
Ineptitude
Clumsiness
Phantom Pain
Conjure Phantasm
Distortion
Ether Feast
Leech Signet (Interrupt Heal Sig)
Illusion of Weakness

I guess a warrior with hexbreaker would be annoying...but it takes a while to recharge...

I need more information to destroy all warriors!!! HaHaHaHa!!!
Ok, now we have something to work on.

Firstly, you're going illusion. That's probably the best idea. However, healing signet will beat 10 degen, and leech signet could never stop it all. I suggest complicate instead, as it will disable the signet for some time. If you can spec enough dom to keep it down forever, all the better.

Clumsitude will prevent a war from beating on you, while degen wears them down. A good degen skill to consider is Images of Remorse. Now, hex breaker is an issue - but fairly minor, because of the recharge. You can easily out-spam it, but you might need energy. Spirit of Failure is worth looking into, especially as, combined with distortion, it creates what is essentially an energy battery.

Another potential thing to look at is a snare - while a warrior running like the tin-canned coward he is won't harm you, it might make you unable to kill him. Of course, you can always crush him when he returns, too.

Illu of Weakness isn't really needed in my opinion - you don't want to be beaten down at all. Maybe consider Sympathetic Visage, completely removing his ability to do anything but prod you with standard attacks, and also draining energy, which helps to prevent wild blows on distortion.

In the case of, as mentioned, they have heavy hex defence and warrior's cunning - just kite. They can't use a speed boost while WC is up, and you can merrily dance around till it wears off... then kick up distortion again and throw hexes back down.
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Old Nov 04, 2006, 05:08 AM // 05:08   #22
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I didn't think there were such easy ways to beat an anti-war mesmer with an anti-mesmer war...

Warrior's cunning costs like 10 energy right? A lot for a warrior...
Wouldn't it be better if they use wild blow to break distortion?
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Old Nov 04, 2006, 05:45 AM // 05:45   #23
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They could. This is why I mentioned SV might be worth looking into (remove their energy), so they would have to regen to attack you again with energy skills (and their adren would be gone), at which point there is no pressure on you. Spirit of failure can also make them miss with WB.
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Old Nov 04, 2006, 05:53 AM // 05:53   #24
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To be honest, I think Domination is better for War Hate, esp. now. Instead of Illusion/Inspiration, Domination/Inspiration offers more interesting solutions. Shackwrack, Visions of Regret, Complicate, Empathy, Spirit of Failure.
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Old Nov 04, 2006, 05:57 AM // 05:57   #25
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Those all require the warrior to hit you, meaning unless you intend to wand him dead, he doesn't have to die if he doesn't want to. Illusion gives you a more sustainable direct attack that will hurt him no matter what he is doing, while allowing support skills to make the warrior's attacks feeble.
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Old Nov 04, 2006, 06:03 AM // 06:03   #26
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Well it depends on if hes 1v1 a war using ALL warrior skills, vsing a mesmer using ALL mesmer skills, in that case the war wouldnt have a chance.
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Old Nov 04, 2006, 07:46 AM // 07:46   #27
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Me/W

Crippling Anguish
Images of Remorse
Conjure Phantasm
Drain Enchantment
Power Drain
Healing Signet
Distortion
Complicate/Rez

11+1+1 Illusion
10+1 FC
8 Tactics
8+1 Inspiration
That's the build I run for anything where I'd expect to be on my own quite a lot (ie AB, FA, ganking). I strongly dislike Ineptitude and Clumsiness in a 1vs1 situation, as it requires the other guy to be close enough to hit you for them to trigger, which is far too clsoe for comfort.

Just snare them and run.
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Old Nov 04, 2006, 07:14 PM // 19:14   #28
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Why would a warrior ever fight a mesmer 1v1? I guess this is the point of the argument I'm not seeing.
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Old Nov 04, 2006, 08:05 PM // 20:05   #29
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Take Spirit Shackles (-5 energy/attack) and Soothing Images (target cannot gain adrenaline).
W can only use basic attacks.
Combine with some blinding skill and Spirit of failure.

Swap Leech Sig for Cry of Frustration (30 seconds / 20 seconds to use again).
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Old Nov 04, 2006, 08:14 PM // 20:14   #30
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First of all a Mesmer will always have the upper hand in a 1v1. This increases especially if they know what they're going to be up against. You shouldn't really be worrying about a 1v1 fight and more about 4v4+.
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Old Nov 04, 2006, 11:39 PM // 23:39   #31
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Well, my guild has 1vs1 tournaments occasionally, for money prizes...

And there is this really annoying warrior called Foxx E Cleopatra who is crazed over defeating mesmers, who constantly rants on how she will one day find a build to defeat all mesmers.

Of course, I want to beat this person, but I fear she may find some weird build to someday overthrow me.
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Old Nov 05, 2006, 02:37 AM // 02:37   #32
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Quote:
Originally Posted by Effigy
Why would a warrior ever fight a mesmer 1v1? I guess this is the point of the argument I'm not seeing.
There is no logical situation, except in a scrimmage. We are discussing a hypothetical situation.

Quote:
Originally Posted by the_jos
Take Spirit Shackles (-5 energy/attack) and Soothing Images (target cannot gain adrenaline).
W can only use basic attacks.
SV can serve both purposes at once, and is near cyclable (5 seconds downtime). It only works when they hit, but they can't kill you when they're not.

Quote:
Swap Leech Sig for Cry of Frustration (30 seconds / 20 seconds to use again).
Complicate has the same recharge, a lower casting cost, and disables signets. This would be better for stopping Healing signet.
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Old Nov 05, 2006, 03:13 AM // 03:13   #33
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I don't know. At the point where I know I'm 1v1'ing against something, I'd just assume spike it to death. Mesmers have some nice options in this department and all of them are ranged and armor ignoring. A spiritual pain spike will also let you carry ignorance or complicate which you can place right before you shatter phantom pain to make sure no healing is done. Frag Spike is similar. These battles should last all of four seconds so even if you don't disable the sig, interrupting it once is all the opportunity you need for a quick clean kill.
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Old Nov 05, 2006, 03:53 AM // 03:53   #34
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ok, just so you guys know 1v1 scrimmages are lower than the lowest pvp found in RA
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Old Nov 05, 2006, 04:38 AM // 04:38   #35
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Wow, aren't you clever!

The thread isn't a debate about the stupidity of 1v1 battles, which is inherent. It's about what is best to do in the case that such a scrimmage presents itself.
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Old Nov 05, 2006, 05:09 AM // 05:09   #36
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Quote:
Originally Posted by pigdestroyer
ok, just so you guys know 1v1 scrimmages are lower than the lowest pvp found in RA
Mesmer scrimmages, however, are damn fun.

Though with Spiritual Pain out it'll probably be a bit stupid now, like all scrimmages are.
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Old Nov 05, 2006, 05:27 AM // 05:27   #37
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Can i get a warrior/ele dual attunements nuker kthxbai pwnt mesmer (assuming the mesmer didn't expect this before hand and brought hexes to fight a warrior with actual melee skills)
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Old Nov 05, 2006, 05:44 AM // 05:44   #38
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firstly, one thing that a warrior will need against a mesmer, a brain,
i mean someone that won't attack through inteptitude on frenzy.

secondly, it better to run a domi mes with blackout, because this means that he won't be able to spike and build adreniline easily, along with dejen on his bar to stay far and out of range.

to counter this it would be wise for the warrior ro go back and build adrenile with a spear and try and run in close, using sprint and using all his fully charged skills before the mesmer uses blackout which is nigh on immpossible.

also this is a pointless diccusion because the chances of going 1v1 with a warrior is very small, the chances are that it will be a dervish/assassin or even another mesmer.
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Old Nov 05, 2006, 08:08 AM // 08:08   #39
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Hmmm, dont really know what you are getting at tbh. Mesmer is extremely powerfull if you are running a specialised build, eg anti warrior or anti caster. Give him another opponent and he is toast. If I set up as anti-warrior, I can assure you that I will best any warrior that comes up against me. Throw in a caster to support him and the picture changes completely.

In 1v1, a mesmer that knows what he is doing will beat any profession. The one profession that can kill a mesmer in no time at all is probably sins.
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Old Nov 05, 2006, 08:57 AM // 08:57   #40
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Quote:
Originally Posted by Ulivious The Reaper
Can i get a warrior/ele dual attunements nuker kthxbai pwnt mesmer (assuming the mesmer didn't expect this before hand and brought hexes to fight a warrior with actual melee skills)
That's genius.
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